Cover FPS (working title)
A take on a First Person Cover Shooter
My intention with Cover FPS (working title)
Initially, I wanted to show my Level Design creation process, so I created a fake Cover Shooter game to create a level for. Then I wanted to see if a Cover Shooter could work in First Person, as many of them are in Third Person, because you can't see past the cover otherwise. So I prototyped the game with a First Person Camera.
Actual WIP :
- Add aI
- Polish feedbacks
- Destructible covers ?
Need to see the enemies
First, a few camera tests to check if the Controller could work and after a few experiments, it seems to be doable.


Level Design
I first created a Level Design Document, with enemies and game assets, critical paths and some commentary for each section of the level.
Integration
Once the Level Flow is satisfying enough, the next step is blocking to check metrics and level flow.


Development
Intention : Check.
Level : Check.
We now need a Player to navigate the level, tackles challenges and obstacles. Let's Dev !
