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Waven

A Tactical RPG with deckbuilding mechanics for PC

Date

Jan 2021 - Dec 2021
(12 months)

Role

Game Designer

Level Designer

Team Size

More than 60 people

Engine

Unity

Studio
My job at Ankama

Create new monsters, from design to release, including integration and balancing

- Define a theme and mechanics for each family of monsters

- Create monsters, monster's spells and bosses, with stats, abilities, effects and gimmicks

- Create combat maps, through discovery to dungeon's bosses

Document each new feature and intention

Discuss with the dev team to improve our tools

Onboarding of new coworkers and help intership trainees

Concept : Vampyres

At Ankama, I had the chance to design a few monster families and I'd like to share one iteration I did for the Vampyres.

Vampyres are often linked to lifesteal or drain mechanics that drag the fight down. Here is a take about Vampyres empowered by blood, that the player can play around.

VAMPYRE CONCEPT.jpg

Vampyres Fights

In Waven, we had to design the pacing of our family : 10 fights for discovery, a 10-rooms dungeon with 3 bosses, and modifiers for high level content.

VAMPYRE COMBAT_page-0001.jpg
VAMPYRE LORE_page-0001.jpg

Vampyres Lore

Which informations do we need to tell the players ? What are the Vampyres about ?

We had some background elements to work with and iterate on.

Tactical battles

Move your hero around, attack enemies and cast spells to defeat them all before they defeat you !

Building your hero

Customize your hero to support your playstyle or adapt to monster strategies !

Create your deck of one or multiple elements, equip multiples items to stack powerful passives effects and bring companions to the fray !

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