Waven
A Tactical RPG with deckbuilding mechanics for PC
Date
Jan 2021 - Dec 2021
(12 months)
Role
Game Designer
Level Designer
Team Size
More than 60 people
Engine
Unity
Studio
My job at Ankama
Create new monsters, from design to release, including integration and balancing
- Define a theme and mechanics for each family of monsters
- Create monsters, monster's spells and bosses, with stats, abilities, effects and gimmicks
- Create combat maps, through discovery to dungeon's bosses
Document each new feature and intention
Discuss with the dev team to improve our tools
Onboarding of new coworkers and help intership trainees
Concept : Vampyres
At Ankama, I had the chance to design a few monster families and I'd like to share one iteration I did for the Vampyres.
Vampyres are often linked to lifesteal or drain mechanics that drag the fight down. Here is a take about Vampyres empowered by blood, that the player can play around.

Vampyres Fights
In Waven, we had to design the pacing of our family : 10 fights for discovery, a 10-rooms dungeon with 3 bosses, and modifiers for high level content.


Vampyres Lore
Which informations do we need to tell the players ? What are the Vampyres about ?
We had some background elements to work with and iterate on.
Tactical battles
Move your hero around, attack enemies and cast spells to defeat them all before they defeat you !
Building your hero
Customize your hero to support your playstyle or adapt to monster strategies !
Create your deck of one or multiple elements, equip multiples items to stack powerful passives effects and bring companions to the fray !

