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Fire Emblem Lex Talionis

A GBA Fire Emblem fan game made with Lex Talionis

Date

Ongoing

Role

Game Designer

Team Size

Solo

Engine
Itch.io
My intention with Fire Emblem Lex Talionis

Fire Emblem is one of my first game and first love with a franchise. Playing it every so often, I have many issues with GBA Fire Emblem, to cite a few :

- Often Enemy Phase oriented : Player can just put a bulky unit with a 1-2 range weapon, and enemies kill themselves

- Weapon Triangle is ignored in late game because he is not impactful

- Weapon durability is now depreciated : holding 5 Iron Swords because it's cheap and powerful enough is not interesting

After trying GBA Romhacking and crying over Assembler, I found Lex Talionis Engine, specialized in GBA Tactical with Python support.

Lex Talionis

An Engine specifically made to create GBA Fire Emblem-like games, with a few units, classes, items, maps and setups to getting start !

FELex.png
FERoster.png

Planification is mandatory

Fire Emblem is defined by a roster of units : custom portraits, combat sprites, etc...

I wrote down character traits to ensure consistency in dialogue and skills, as well as weapon type to have a varied bunch of characters to use !

Intention is key

Fire Emblem, it's a story told through chapters, and good chapters has something unique : theme, objective, mechanics...

So I tried to give each chapter some love and something unique.

FEChapters.png
FEStats.png

Tactical is also balancing

With multiple games to draw resources from, which unit is good or bad depending on base stats, growth rates, recruitment condition, I can use some data to reach any goal.

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