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Lemillion Game

A melee combat with passthrough abilities prototype

Date

June 2025

Role

Game Designer

Dev

Team Size

Solo

Engine

Unreal Engine

My intention with Lemillion Game

As a Boku no Hero Academia enjoyer, Hero name "Lemillion" (Mirio Togata) is by far my favorite for his dedication in both training and hero activities. Unlocking a few asset packs for melee combat, I wanted to try prototyping a game where you control such a character.

Reference material

Permeation allows Lemillion to choose to be tangible or not with a lot of control. Thus, he does not wield any weapon and fight with his bare fists.

tenor.gif
AnimMontage.png

Combo & Counter

A simple 1-2-3 combo Anim Montage that the player can continue using Notifyers.

Counter works the same : a few frame of effective blocking, triggering a counterattack Anim Montage.

Camera target & Motion warp

Use the Camera to target your next opponent and change mid-combo if you like ! Motion warp ensures you will move towards the target at the right distance so your hit lands.

Permeation

Pink is color code for element you can pass through. It blocks Camera and Player unless you activate the power. It also allows you to pass through enemies, like when countering.

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