Lemillion Game
A melee combat with passthrough abilities prototype
Date
June 2025
Role
Game Designer
Dev
Team Size
Solo
Engine
Unreal Engine
My intention with Lemillion Game
As a Boku no Hero Academia enjoyer, Hero name "Lemillion" (Mirio Togata) is by far my favorite for his dedication in both training and hero activities. Unlocking a few asset packs for melee combat, I wanted to try prototyping a game where you control such a character.
Reference material
Permeation allows Lemillion to choose to be tangible or not with a lot of control. Thus, he does not wield any weapon and fight with his bare fists.


Combo & Counter
A simple 1-2-3 combo Anim Montage that the player can continue using Notifyers.
Counter works the same : a few frame of effective blocking, triggering a counterattack Anim Montage.
Camera target & Motion warp
Use the Camera to target your next opponent and change mid-combo if you like ! Motion warp ensures you will move towards the target at the right distance so your hit lands.
Permeation
Pink is color code for element you can pass through. It blocks Camera and Player unless you activate the power. It also allows you to pass through enemies, like when countering.
